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Humakt the Champion is a heroquest, where the quester enters the godplane to assume the role of Humakt in order to reenact his discovery and mastery of Death.

Myth[]

You can read the full myth in game, from your lore screen, or in the book Storm Tribe.

Benefits[]

If you successfully complete this heroquest, you can ask one of the following:

  • Strengthen the quester, (Raises Combat, Leadership, Magic)
  • Gain Humakt's blessing in tribal war or raids,
  • Make the weaponthanes happier,
  • Hurt the Undead,
  • Get a treasure.

Additionally, the successful completion of this heroquest will allow five of your warriors fight as well as six of your enemies for about 3 years.

Note:  It is possible to get one of 5 treasures in this heroquest.  4 you have access to by succeeding in the heroquest.  The other essentially requires you to fail the quest.

The Quester[]

There are no restrictions to your choice of quester for this quest.

Nevertheless, keep in mind that Humakt worshippers will have a better chance at succeeding.

Walkthrough[]

1. Taunt Eurmal so he attacks you, then wrestle the sword from him.

2. "I must absolve my king of the heinous acts I will now do."

3. "You will rule over many things, but you will never rule Death."

4. "Safety and shelter are small things, compared to the might of Death."

5. "The slaying of my clan ties cannot be undone. A new arrangement will have to be made."

6. Dispatch them all to hell, with or without Orlanth's help.

Dialogue[]

HumaktHeroquest1

Choosing your main benefit (text will vary depending on how many worshippers, if any, you have etc):

This myth begins with Humakt's discovery of the thing called Death. In order to properly command this dangerous new power, Humakt severs his kin ties, and ceases to be Orlanth's brother. Orlanth comes and demands that Humakt give him the Death Weapon, but Humakt refuses until Orlanth pays him proper respect, and finds a new place for him in Orlanthi society.

What benefit does <Quester> seek from this heroquest?

  1. Bring back a treasure.
  2. Gain Humakt's blessing in tribal war.
  3. Gain Humakt's blessing in raids.
  4. Strike a blow against the undead.
  5. Reconcile the grievances of the weaponthanes.
  6. Strengthen the quester.

King of Dragon Pass

Meeting Eurmal and Grandfather Life:

HumaktHeroquest2

<Quester> finds himself in the realm of the gods, where he witnesses a terrible scene: the disreputable stickpicker named Eurmal slinks out of a cave and stabs a defenseless old man in the back with a special sword. <Quester> knows that this man is called Grandfather Mortal. He knows that there is a war between the gods in progress, and that until now people who got stabbed have been hurt, but have not died. However, this weapon that Eurmal wields is the new weapon called Death, and it will forever change the world.

  1. Flatter Eurmal, then take the sword when his guard is down.
  2. Leave the realm of the gods.
  3. Politely ask Eurmal to give the sword to you.
  4. Continue without Death.
  5. Taunt Eurmal so he attacks you, then wrestle the sword from him.
  6. Wait for Eurmal to show the sword to you.

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Severing the ties:

HumaktHeroQuestSeveringtheTies

<Quester> goes to his family and says, "In order to properly command the new weapon called Death, I must sever my ties to you." His family wails and asks why this must be.

  1. "Death must be impartial; I must not have kin, lest I shield them from its embrace."
  2. "Humakt did this, so I must do the same."
  3. "I must absolve my king of the heinous acts I will now do."
  4. "I must cut myself off from kindliness and love, for I have terrible deeds to perform."
  5. Leave the realm of the gods.
  6. Proceed to the next station of the quest.

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Note: If a follower of Humakt fails at this stage, he will lose his connection with his god and become a follower of Orlanth instead. He will also lose some levels in skills.

Orlanth's demand:

HumaktHeroquest4

Orlanth comes to Humakt, seeking the Death weapon. "You are a stranger now," he says, "and thus beyond the protection of my laws. Therefore, I make you my possession, and all of your possessions are likewise mine. Give me my sword."

  1. "Death is a power you will never understand."
  2. Give him the sword.
  3. "I am no man's thrall; neither am I thrall to god or king."
  4. Leave the realm of the gods.
  5. Bypass Orlanth.
  6. "You rule over many things, but you will never rule Death."
  7. "Your laws are but scribblings on a piece of bark."

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Note: If he fails at this point, your quester will become a thrall of Orlanth and disappear from the game.

Coming back for more:

Orlanth comes back and treats <Quester> like a cottar. "You are a stranger," he says, "yet I will extend to you some of the protections of my clan. You will serve me, and in return you shall have safety and shelter. As your king, I command you to give me that sword."

  1. "Do you mistake me for a sheep-herding boy?"
  2. Give him the sword.
  3. "Give me a gift, and I will give you the sword."
  4. Leave the realm of the gods.
  5. Proceed to the next station of the quest.
  6. "Safety and shelter are small things, compared to the might of Death."
  7. "The protections of your clan mean nothing; many of your kin will soon die."

King of Dragon Pass

Note:  You can get the treasure Silver Sheep here.  You must give Orlanth the sword in exchange for a gift.  However, this essentially fails the heroquest.  The quester will lose levels in skills, and if a Humakti, the ties to his god, become a follower of Orlanth (other worshippers retain their ties to their original gods).


Humakt champion

When Orlanth comes back once more:

And indeed, Orlanth does come back, this time treating <Quester> like a carl. "I have learned my lesson. I will treat you as I would any other free Orlanthi. I will give you land, and cows. When the clan gains, you will gain too. Thus, when we go raiding, as I plan to do against the Emperor, you will benefit if we do well. So, if you please, provide me with that sword of yours."

  1. Give him the sword.
  2. "If you fight me again, I will slay you, and you will die forever."
  3. Leave the realm of the gods.
  4. Proceed to the next station of the quest.
  5. "The slaying of my clan ties cannot be undone. A new arrangement will have to be made."
  6. "Your raid against the Emperor is doomed without my help."

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When the dead rise up:

Humakt Heroquest6

The thanes, carls, cottars, and thralls slain in the battle between <Quester> and Orlanth attack. They have not come back to life, but are now undead creatures. Death is still new, and spirits don't know the right way to the halls of the dead, so it is easy for bad things to prey upon them and turn them evil.

  1. Dispatch them all to hell, with or without Orlanth's help.
  2. Explain to Orlanth that only you can be trusted to fight undead.
  3. Give Orlanth the sword, so he can fight the undead.
  4. Leave the realm of the gods.
  5. Promise Humakt a blood sacrifice if he will guide your hand.

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Success!

HumaktHeroquestFinale
<Quester> returns to the land of mortals, his quest a successful one.

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Treasures[]

Before leaving the realm of the gods, Quester sees four objects.  What object does he reach for?

1.  a gleaming helmet
2.  a shining sword
3.  a silver death rune
4.  a sturdy shield

King of Dragon Pass

There are five treasures available here.  The first four are available by succeeding in the heroquest:


The other treasure is available by picking Option 3 in the subsection:  Coming back for more.  Take warning, however - trading Death for the Silver Sheep will cause the questor (if they are Humakti) to lose all knowledge of their own god and become Orlanthi (if male), or Vingan (if female), as well as losing the knowledge of the Heroquest.

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