Elmal Guards the Stead is a heroquest, where the quester enters the godplane to assume the role of Elmal to reinact the defending of the Storm Tribe.
Myth[]
- If you chose Elmal as your main deity during clan creation, you will already know the specifics of this myth, and can attempt the heroquest at any time.
- If either Orlanth or Ernalda is your main deity, you will need to learn the myth before being able to attempt this heroquest.
You can read the full myth from your lore screen, or in the book Storm Tribe.
Benefits[]
If you successfully complete this heroquest, you can ask one of the following:
- Strengthen the quester or the clan leaders, (increases Animal, Combat, Magic)
- Magically strengthen the fortifications,
- Gain horses, or the aid of the god when attacked,
- Ward off Chaos,
- Discourage intruders from entering your tula,
- Reconcile the weaponthanes to the clan.
Additionally, the successful completion of this heroquest will lessen the threat of Chaos and provide horses if the clan's horse herd gets too small for about 3 years.
The Quester[]
There are no restrictions to your choice of quester for this quest.
Nevertheless, keep in mind that Elmal worshippers will have a better chance at succeeding.
Walkthrough[]
-When fighting the three chaos monsters, options seems to be random, even learning all the secrets of the myth doesn't tell you much.
After some trials, the best options for the first three battles seem to be these:
1.Thrust your spear and let it stand on your in order to get a leverage.
2.Chop her legs and club her head.
3.Run around him and burn him with your brightness.
-Give of your tears after every battle
-Orlanth did not steal my pride, he awakened it
-This oracle is false ("I would not be loyal to Orlanth..." also works)
-Give your soul, then promise to serve chaos.
Dialogue[]
Choosing your main benefit, should you succeed (the starting text will vary, depending on the number of worshippers you have etc):
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When this myth begins, Orlanth is about to embark on a great quest to repair a world shattered by Chaos. He leaves his loyal thane, Elmal, to defend the stead of the Storm Tribe. What benefit do you seek from this heroquest?
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Protecting against Chaos:
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Orlanth leaves on his great quest, and Elmal remains to protect the stead against the forces of Chaos. The Eater of Skin, a chaos monstrosity, comes singing the Rending Song, which makes the people bleed.
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After defeating the creatures:
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Only after he has defeated the creatures do the people of the Storm Tribe see that the fight has broken <Quester> into pieces. They wail in despair: "Our defender is gone!" What do the worshippers back in the ritual ground do to help <Quester> knit himself back together? |
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Note: If your quester fails to knit himself back together, the consequences will be dire. In addition to the death of your quester, clan morale will suffer, and you will soon suffer an eruption of Chaos.
Once knitted back together:
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Then more Chaos enemies come. The next is the Author of Sores, who causes old wounds to fester.
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After the fight:
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Again, after he has defeated the Chaos invader, the people of the Storm Tribe see that the fight has broken <Quester> into pieces. They are uneasy. "He knitted himself back together last time, but how do we know that he will do it again?" What do the worshippers back in the ritual ground do? |
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After getting stitched together again:
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Then comes the Maker of Bad Growth, who says, "I will slay you by causing the soft parts inside you to multiply like maggots, so that they will burst you open like a too-full sausage."
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Note: Losing at this point (or directly choosing option 3) will cause clan morale to suffer and result in the death of the quester. In addition, you will lose some horses.
Once stitched back together a third time:
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While guarding the stead the next day, <Quester> is approached by a lost love. "<Quester>, <Quester>," the lover says, "You once loved me, but I was unfaithful to you. You were wracked with sorrow, and that made you weak. Because of me, the upstart god, Orlanth, was able to beat you and steal your pride. Now that the world is dark and you are the only remaining light, I see the error of my ways. I have come to restore my love to you, and restore your pride. Come with me, for I have made a safe place for the two of us. Leave these barbarians, and we will hide away until the darkness ends."
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Note: Failure at this point leads to the loss of your quester and of clan morale.
The Oracle:
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The next day, Elmal is approached by a blind oracle known to the Storm Tribe. "<Quester>, <Quester>," he wails, "your master, Orlanth, is as good as slain, defeated in the land of the dead." He shows <Quester> an image of his king, trapped in a pit and unable to escape. "You must take Orlanth's place as King of the Storm Tribe, for Orlanth's day is done. Without a king, your beloved tribe will wither and die." Some members of the Storm Tribe flock to <Quester>'s side, offering him a crown.
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Note: Failure at this point forces you to choose between options 1 and 4. Both will result in the loss of clan morale. Option 1 will allow the quester to survive, but will also lead to a large loss of your clan magic as well as an eruption of Chaos in the near future. Option 4 results in the loss of the quester and possible loss of some of your fortifications.
When the Teller of Lies returns:
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<Quester> knows that the Teller of Lies will return again, and so makes preparations. Indeed, someone does come the next day, in the form of the Emperor. What does <Quester> do? |
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